The Tower

The Tower is one of the factions in The Walking Dead: Saints & Sinners. They are led by Mama and their second-in-command is Georgia.

Description
The Tower is a community of authoritarian survivalists living in a skyscraper in what was the Central Business District of New Orleans. The Tower is ruled by Mama, a collected, calculating leader who will do anything to protect her people as long as they live by her rigid, collectivist rules.

In Tower society, everyone must work, everyone must share, and everyone must listen to Mama. If a person can no longer work, they’re exiled. If someone takes more than their share, they’re exiled. If they question Mama, they’re exiled. These exiles are justified by claims that the Tower only has enough support those who can fully serve the Tower, and supporting just one weak link in the system may lead to the entire group's downfall.

Part of what has made the Tower successful is its location. The building itself juts through the skyline, and is visible almost anywhere in the city. It has been heavily fortified (with a “moat” of Walkers surrounding the building) and contains plenty of space for living. The Tower’s visibility across the city suits many purposes: reconnaissance is easily done on the upper levels, radio relays have been set up for communications, and it sends an intimidating message to onlookers. The Tower's vantage point also allows its people to observe the herd's movements, and led to the creation of their most powerful weapon: “stirring the herd.”

Tactics
The Tower's prosperity has led to its operatives being well armed and armored; its collectivist rule demands strict discipline to the point of militarism from its members, a quality which has only grown more apparent as their war against The Reclaimed progresses.

As time passes and food and provisions became more scarce, Mama sends out trusted groups of “runners” to search New Orleans for more supplies. This strategy is a temporary solution, however, and an alternative will eventually need to be found. This is why The Tower is also in pursuit of finding the mythical “Reserve,” a long rumored bunker stocked with goods.

By far, the Tower's greatest asset is their ability to "stir the herd." Through a system of bells and hand radios, the Tower can corral the Walkers, and this process is performed periodically to permit or close off access to various parts of New Orleans, creating safe passage for Tower operatives and deadly traps for their enemies. Anyone living outside the Tower knows that when the bells toll, it’s time to find shelter or risk being overrun by the undead.